AfterPsychonauts 2players have fixedFord Cruller’s mindand uncovered more of the mystery behind Maligula’s return, they’ll find themselves in Green Needle Gulch, with Raz being tasked with reactivating the long-dormant Astralathe machine. There’s just one problem: it’s swarming with particularly angry bees.

To get rid of the pesky insects, Raz will have to journey into the mind of Cassie O’Pia, bringing him to the Cassie’s Collection world. The level will offer players new information regarding Cassie’s role in the Psychic Six and how the group’s battle with Maligula changed her, however, it also adds some newEmotional Baggageto recover.

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As always,Psychonauts 2players will need to partner five tags with the level’s five bags to sort the Emotional Baggage, meaning they’ll have to search every nook and cranny of Cassie’s library to collect it all. It can be tricky tracking down every last bag and tag on offer, so here’s how to find all the Emotional Baggage hidden in Cassie O’Pia’s mental realm.

The Purse

The first tag players will come across is for The Purse. After players learn the Projection ability from Teacher Cassie, they’ll head down a long corridor and fall into a combat arena where they’ll come face to face with their first Enabler enemy. Defeat it and its allies to reveal an exit to the area. Climb up to the newly-opened passage and on the left will be the Purse tag.

The Purse can then be found in the very same room. After grabbing the tag, double back and head to the opposite side of the combat arena. There will be an elevated area players can reach by climbing the bookshelf below it. After ascending the shelf, the Purse will be on the banister to the right of the paper knight and dragon.

The Suitcase

The Suitcase tag will crop up just after the area containing the Purse and its tag. Once players exit the section via the second book, they’ll arrive at the Deep Inside Teacher’s Domain area. After fighting the enemies that spawn during the section’s opening, they’ll need to jump across the nearby book platforms until they reach a giant book with a gust of air emerging from its center. Use the Levitation ability to ride the gust and then look for a nearby thought chain. Follow it to the end usingMental Connectionto find The Suitcase tag.

The Suitcase can be found in the Librarian’s Desk area at the very beginning of the level. When facing the Librarian, turn right to see the Suitcase sitting atop a pile of books. To reach it, climb the ledge to the bag’s left and jump across.

The Duffelbag

The Duffelbag tag can be found slightly later into the level after players enter the Waterfront area. After heading to the left-hand side of this section, crossing some nearby boats, and navigating through a long tunnel, they’ll arrive at a door containing Exhibit A of the evidence against Fannie Flats. To the right of the entrance will be a second locked door that Raz can pass using Projection. Within, he’ll find the Duffelbag tag.

The Duffelbag itself is also in the Waterfront area. Players should make their way to the door Raz uses to exit the waterfront and, instead of going through, head around the back of the building. On the opposite side, they’ll find a pathway. Follow it to discover the Duffelbag hiding behind some crates.

Steamer Trunk

Much like the Duffelbag tag, the Steamer Trunk tag is found in the Waterfront area. To find the tag, players will need to head to the fish market that contains Exhibit B of the evidence against Fannie Flats. After riding the boats and making their way through the platforming section leading up to the area, take a left just before the entrance to the fish market. There should be two bookmarks that Raz can hop over. The pair of platforms will lead to a ledge housing the Steamer Trunk tag.

As for the actual Steamer Trunk, it’s found in the Librarian’s Desk area. To grab the bag, Raz will need to climb on top of the chandelier suspended above the main desk. Use the Time BubblePSI poweron the filing cabinets surrounding the room to reach the chandelier and, once atop the platform, use projection to pull the lever next to the door that leads to the Waterfront.

Raz will gradually be lifted to a secret area where he can chat to Cassie’s paper recreations of the Psychic Six, includingCompton Boole, Helmut Fullbear, andFord Cruller. The area will also contain the Steamer Trunk.

The Hatbox

The level’s final tag is also found in the Waterfront area. Just as they’re about to head through the door leading to Exhibit C of the evidence against Fannie Flats, players will find the Hatbox tag floating above a sinking platform to their right. Hop over to the platform to grab the last tag in Cassie’s Collection.

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The Hatbox isn’t too far from its tag. Head back to the area where players enter the Waterfront and look for the group of paper sailboats moving around in a circle. In the center of these boats will be a path of sinking platforms leading to the Hatbox. Jump across and all of Cassie’s Emotional Baggage will be sorted.

With that out of the way, players will be ready to return to Raz’s adventure and push on to the Bob’s Bottles level. Of course, they could also head back to areas like thePSI King’s Sensorium, Hollis' Hot Streak, or Compton’s Cook-Off to sort some more Emotional Baggage and inch themselves closer to that 100% rating.

Psychonauts 2is out now on PC, PlayStation 4, Xbox One, and Xbox Series X/S.