Summary
Xbox Game Passfan-favoriteJusantjust received a significant new update. The new additions roll out an assortment of features that help make the game more accessible.
Jusantwasreleased on Jul 26, 2025, on Xbox, PlayStation, and Windows. Playerstake on the role of a lone wanderer who must climba massive, tower-like mountain as they uncover remnants of past civilizations on the way up. Due to its release on Xbox Game Pass, the game quickly attracted a sizable audience on the service, with many praising it for its atmospheric beauty, satisfying physics-based gameplay, and immersive storytelling.Jusantcurrently sits at a very respectable score of 83 on Metacritic. Today’s update marks the first of its kind forJusant, other than its day-one update on October 31.

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The new update introduces a plethora of accessibility features, including a simplified climbing mode, alternate rappel mode, simplified interaction mode, jump assistance, no stamina mode, and color blindness options. Additionally,Jusant’snew update fixes some minor bugs within the game and also improves various animations. The update is fully released and available for download on all platforms, includingXbox Game Pass.
Jusantdeveloper Don’t Nod is following an industry trend in making its games as accessible as possible so that everyone can enjoy them. This is a valiant cause, as there are plenty of gamers afflicted by disabilities that do not allow them to fully enjoy certain games. AlthoughJusantdoesn’t take long to complete, it requires players to use various forms of hand-eye coordination as the story progresses, so the game may have been especially prohibitive to disabled users. But these new features should allow everyone to enjoy Don’t Nod’s creation.
Jusantwas expected to be a hitby those who were familiar with Don’t Nod. Having developed the highly successfulLife is Strangeseries, fans were quick to become excited afterJusant’sfirst trailer was released. And it certainly lived up to the hype. In addition to its strong Metacritic score,Jusantholds an Overwhelmingly Positive rating on Steam, with hundreds of user reviews praising the unique platformer.
This successful release showcasesDon’t Nods' wide range of talents. The French developer’s most famous release was its previously mentionedLife is Strangeseries, which was a graphic adventure game more similar to a playable television series rather than a traditional video game. However,Jusantmakes it clear that Don’t Nod is fully capable of making a more traditional-style game, and gives fans good reason to be excited about the developer’s future plans.
Jusant patch 1.04 - The Accessibility Update
Hello climbers! Before we get into the patch notes, we wanted to give a big thank you to all players who have taken the time to leave feedback or a review of Jusant.
We’ve titled this patch The Accessibility Update, as many new accessibility features have been added as well as bugfixes (ultrawide players, rejoice!) and quality of life changes of course. We’re pleased to welcome even more players to the tower with this update.
Accessibility additions:
Animation
• Improved shaky movements performed by the character during climbing and
when the rope is at maximum
• Improved character’s hand location on grips
• Improved multiple broken animations when jumping over several assets
• Fixed grass animation clipping through assets in chapter 5
• Fixed Ballast clipping through character’s head during climbing and gripping
animations
• Fixed animations on peebles
• Fixed the possibility to bypass the rope wind tutorial
• Fixed a possibility to get stuck at the top of a ladder
• Corrected character’s hands location on the gear in chapter 4
• Improved interactions with the relays
• Fixed misplaced foot during game ending cutscene
• Fixed wallrun animation missing when rope is at its maximum
• Improved out of bounds falling issues
• Fixed jump animation after exiting seashell cutscene
• Improved wind’s interaction with character’s hair and poncho
• Fixed several missing collisions in environment
• Fixed invisible collisions in several parts of the environment
• Bluetooth now recognized for Dualshock 4 and Dualsense
• Collectibles now saved when starting a new game
• Fixed the missing peebles in biome 2 in a specific area
• Fixed the partly cut-off screen loading symbol on lower resolutions
• Fixed control option to invert X and Y camera axis when using mousepad
• Fixed remapping issues
• Language can now be changed from system’s default language
• Resetting default language to OS language is fixed for FR, IT, DE, PL, JP, KR, RU, ZH-Hans
• Improved ziplines and related rope
• Improved performance drops and FPS
• Fixed gamma submenu “back button” navigation
• Cinematics and gameplay transitions in ultrawide won’t stretch the image for one frame
anymore
• Ultrawide won’t crop and zoom image in 21:9
Lighting
• Improvement on lighting at the end of biome 2 observatory cinematic
• Fixed several incorrect camera zooms
• Improved camera clipping through walls and character
• Fixed incorrect camera location when reloading biome 3 checkpoint
• Fixed UI overlaps issues
• Fixed prompts that used to hide climbing path
Tech and Performance
• Added auto HDR settings on XSS & XSX
• Added motion blur scale settings on all platforms
• Added DLSS3 settings
• Fixed physics optimisation on low specs
• Fixed autodetection of graphics settings
• Fixed elevator SFX
• Fixed footsteps material
• Fixed character stuck in several parts of environment
• Fixed UI tutorials remaining on screen
• Fixed inconsistencies between credits from main menu and game ending
• Fixed grappling hook interaction in chapter 3
• Fixed the manual stamina spamming that was leading to unlocking the Fresh air achievement
• No more delay on Ballast loading after a continue
• Fixed various visible macros in texts
• Fixed lizard clipping through chapter 4 - mountain
• Fixed sparkles issues
• Fixed floating seashell.
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