Summary

The latestStarfieldupdate has reportedly improved the way the game handles dynamic loading of map cells. While the change didn’t result in any immediate player benefits, its very existence suggests that Bethesda may be rethinking howStarfield’s map boundaries work in preparation for the recently confirmed arrival of land vehicles.

How Starfield Maps Are Structured

While all theplanets inStarfieldare fully explorable, it’s not actually possible to circumnavigate them on foot, as their maps are divided into smaller sectors separated by loading screens. Called landing zones in the game’s jargon, the majority of these quadrants span one, four, or nine map tiles. In terms of real-world units, these dimensions correspond to 3x3km, 6x6km, and 9x9km areas. The exception are corner zones and city regions, which occupy two map tiles. Hitting a landing zone boundary requires repositioning one’s ship by going through a loading screen to reach another area of the map.

New Starfield Beta Update Improves Game Stability in Extreme Circumstances

Starfieldupdate 1.11.33, which entered beta on May 1, doesn’t change any of these fundamental principles. But what it does do is improve how the game handles loading map cells on the fly, even without the luxury of loading screens. That’s according to some new findings by Reddit user Baggetto, who recently went through the effort of removingStarfield’s map boundaries via a mod to see how the RPG performs in such taxing circumstances following the new update. To their surprise, the game remained stable even after they had traversed 190km away from their ship, at which point they gave up trying to crash it out of boredom.

The previous time they conducted the same experiment, afterStarfield’s big March 2024 update, the game would crash whenever they moved about 150km from the landing zone. But problems with geometry and physics started popping up much sooner than that. This time around, even flora and fauna remained visible and scannable until at least the 30km mark, more than three times the length of the largest possible landing zone in an unmodded version of the game.

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Starfield Map Boundaries Likely Aren’t Going Away, But Landing Zones Could Get Bigger

It would hence appear that the update quietly introduced some major performance improvements that make dynamic landing zone loading more feasible. While the likelihood of Bethesda actually implementing such a feature appears slim, the recently observed changes do suggest thatStarfield’s landing zones could realistically be much larger than they currently are.

Increasing landing zone sizes may not have been high on the studio’s priority list up until recently, as few players ever hit a map boundary on foot. But with Bethesda’s latest dev diary confirming that at least one rover-likeStarfieldland vehicleis in the works, current landing zone sizes may start feeling much more restrictive once players have access to a faster mode of transportation. It’s hence possible that this newly observed performance improvement is signaling an increase in landing zone sizes that’s meant to accompanyStarfield’s land vehicle(s), whenever they do arrive.

Starfield

WHERE TO PLAY

Starfield is the first new universe in 25 years from Bethesda Game Studios, the award-winning creators of The Elder Scrolls V: Skyrim and Fallout 4. In this next generation role-playing game set amongst the stars, create any character you want and explore with unparalleled freedom as you embark on an epic journey to answer humanity’s greatest mystery.The year is 2330. Humanity has ventured beyond our solar system, settling new planets, and living as a spacefaring people. From humble beginnings as a space miner, you will join Constellation – the last group of space explorers seeking rare artifacts throughout the galaxy – and navigate the vast expanse of the Settled Systems in Bethesda Game Studios’ biggest and most ambitious game.