EA Motive’sIron Mangame is not going to be a remake or reimagining of a previousIron Mangame, but itsDead Spaceremake has demonstrated it can be genuinely faithful to the source material of an IP while still expanding upon it in fresh ways. It is incredibly important that remakes be passionately considered in order to preserve what made the original game a classic, and yet Motive was still able to show that crucial quality-of-life improvements could be made as a way to enhance the experience.

This can only bode well for Motive’sIron Mangame. Superhero games in general are on the higher end of the spectrum when considering what fan expectations look like, and because many of them are AAA juggernauts there will always be a standard set for what they should be capable of.Games like Insomniac’sMarvel’s Spider-Mancontinue to raise that barwhile games like Crystal Dynamics’Marvel’s Avengershas lowered it, but a developer like Motive is sure to raise that bar further forIron Manwith everything it has learned working onDead Space.

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EA Redwood Shores’Dead Spacelooked fantastic in 2008, and it still arguably holds up well in 2023. However, to say that the original and the remake are a night-and-day difference is an understatement. The remake likely looks the way that players thought the original had looked back in 2008, and intensifies all of its atmosphere on a completely new level of fidelity that the original could not have possibly achieved two console generations ago.

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Lighting is likely one of the first massive improvements to fidelity that players will notice since each interior location looks remarkably darker than before. This darkness can become pitch black at some points to a detriment, but it often amplifies tension while players advance withIsaac Clarke’s Plasma Cutteraiming ahead.

There is virtually no chance thatIron ManutilizesDead Space’s gore technology and limb tissue degradationunless Motive’s take on the billionaire philanthropist is much darker. Regardless, those features are more evidence that Motive has the technological expertise to knock anything thrown at it out of the park.

It is highly unlikely that theIron Mangame will land within the horror genre, but Motive can still take all the tricks it implemented intoDead Spaceand insert them into its Marvel game. IfDead Space’s graphical fidelityis meant to be the developer’s standard benchmark moving forward, it can easily be presumed thatIron Manwill look equally exquisite if not better.

Dead Spacedid not launch without its fair share of technical bugs, but the end product is still phenomenal in what it was able to achieve amid those performance issues. Of course, fans might not get to see this level of atmosphere and claustrophobic detail if theIron Mangame is in an open-world Manhattan similar toMarvel’s Spider-Man, but it would be exciting to see what Motive’s take on that familiar location could look like compared to Insomniac’s.

In terms of gameplay, Motive could draw inspiration from the zero-g flight system it learned how to adapt fromDead Space 2, but in order to fly as seamlessly and satisfyingly as Iron Man the studio will need to work its magic once again and prove it can offer a current-gen experience rivaling other AAA games of the like.

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