Players of Sega and Amplitude’sHumankindmust guide their Civilization from the Neolithic age to modernity. That also means carefully managing their resources and not getting in over their head with rapid expansion.

Civilizations inHumankindcan only support so many cities before accruing penalties. Players can increase that cap by unlocking technologies. However, there may still be times when players end up controlling a town they don’t want. It’s not technically possible to downgrade a City inHumankind. However, there are other ways for players to free themselves of unwanted politics.

Humankind City with outposts

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Cities in Humankind

First, an explanation of how Cities work inHumankind.Cities begin as Outpostscreated by units at the cost of Influence. Players can link those Outposts to an adjacent City or Upgrade them to Cities once the Outpost’s population reaches 1. Both actions also cost variable amounts of Influence depending on multiple factors. These factors include the number and proximity of Cities and territories the player already controls.

There’s no hard upper limit on how many Cities the player can hold. However,Humankind’s civilizations gain an increasing Influence penaltyfor every City over their cap. If the player’s Influence ever falls into the negative, it will damage their Cities’ Stability. Low Stability is never good and can lead to rebellions and other adverse outcomes. This givesHumankindplayers a good reason to rid themselves of unwanted settlements.

Getting Rid of Cities in Humankind

There is no way to downgrade a City back into an Outpost inHumankind. However, players can choose tomerge two Cities into one. This is possible from the Medieval age on after researching Military Architecture. Players need to select the City they want to merge into then click “Absorb” on the City they want to remove. This action also costs a fair bit of money, but it’s the only way to remove an unwanted City without losing territory.

Of course, the player’s best long-term solution is toincrease their Civilization’s City Cap. The Achaemenid Persians gain +2 from their unique Legacy Trait, Cyrus’ Shadow. Civilizations can gain an additional +1 by choosing the Small Council Civic. The following technologies also increase City Cap:

Humankindis out now for PC and Stadia.

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