Halls of the First Dawn is a quest inDragon’s Dogma 2that leads directly to the game’s true ending. While this quest’s instructions are quite straightforward, tasking players with guiding the leaders of the land to the Seafloor Shrine, the lack of waypointing can make addressing that task a bit confusing. For those players that are struggling to take charge of the evacuation effort, this walkthough ofDragon’s Dogma 2’s Halls of First Dawn quest is here to help.
Halls of the First Dawn is atime-sensitive questthat is automatically completed after a certain number of in-game days have passed. This means that players could ignore the quest objective entirely, and simply sleep untilDragon’s Dogma 2’s true endingbecomes available. That said, it is expected that many fans will want to oversee the evacuation, and earn the relatedGuardian achievement, before that occurs, and that endeavor is what is covered by this guide.

Dragon’s Dogma 2: Halls of the First Dawn Walkthrough
As previously noted, the Halls of the First Dawn quest instruct players to guide the leaders of the lands to the Seafloor Shrine, and there arethree NPCswith which fans must work if they hope to earn the Guardian achievement. Specifically, those leaders areSven in Vernworth, Nadinia in Bakbattahl, and Taliesin in the Sacred Arbor, and here are details on how to address each of them:
Interacting with theportcrystalat the Seafloor Shrine will cause every portcrystal onDragon’s Dogma 2’s mapto become active. This makes moving across the map fairly easy, and players should make sure to interact with the crystal before they leave the area.
Vernworth (The Regentkin’s Resolve)
Dragon’s Dogma 2playersshould begin their time in Vernworth by traveling to thetavernand speaking withCaptain Brant. This conversation will mark the beginning of theRegentkin’s Resolve quest, and fans must complete it to evacuate Vernworth.
To complete the Regentkin’s Resolve, players should speak withSvenin his chambers on thesecond floor of Vernworth Castle. Here, the Regentkin will askDragon’s Dogma 2’s Arisento visit thewest oxcart station, and they will encounter a hostileAllardupon arrival.Hitting that NPCwith an attack will cause him to run away, and players will be in control of the carts from that point forward.
Fans should nowreturn to Svenand indicate that they have procured the oxcarts. The Regentkin will not be ready to put them to use yet, though, and players must firstcarry Disa, who is in her chambers down the hall, into Sven’s room. Fans should then giveDragon’s Dogma 2’s Ornate Box, which is located within Disa’s room, to Sven, prompting him to proceed with the evacuation of Vernworth.
Bakbattahl (A Scholarly Pursuit & Civil Unrest)
After traveling to Bakbattahl, and reuniting withDragon’s Dogma 2’s main pawnin the Forbidden Magick Research Lab, players shouldexamine the red lightthat touches the groundjust west of Flamebearer Palace. This action will initiateA Scholarly Pursuit, and fans should now focus on completing that quest. That is done simply byfollowing Phaesusthrough the palace’s back entrance, and players shouldstrike the draconic creatureonce they get behind it.
With A Scholarly Pursuit resolved, players shouldwalk a few paces to the westand speak withMenella, who will involve herself in an altercation. That interaction will initiateCivil Unrest, a quest that centers aroundthree conflictsthat are taking place withinDragon’s Dogma 2’s Bakbattahl. Here are details on those conflicts, and players shouldreturn to Menella after addressing all three of them:
Once players have dealt with the conflicts and spoken with Menella, they should visit theEmpress’s Chambers in the Flamebearer Palaceandspeak with Nadiniato evacuate Bakbattahl and complete the Civil Unrestquest inDragon’s Dogma 2.
The Sacred Arbor
There is ared beam of lightat the Sacred Arbor, an area to the west of Melve, and players should examine it and dispatch the drake that appears. Fans should thenrepeatedly speak with Taliesinin the Sacred Arbor, stopping only when he agrees to evacuate his people. Notably, players will need a pawn who is capable oftalking to elves inDragon’s Dogma 2for this final step, and they can use the Sacred Arbor’s riftstone to summon one.
Players should now find that they have earned the Guardian achievement, and they are ready to trigger the end of the Halls of the First Dawn quest and the game’s true ending. As has already been noted, that triggering occurs once several in-game days have passed, and players can use thebed at the Seashore Shrineto expedite thepassage of time inDragon’s Dogma 2. Indeed, Halls of the First Dawn will be marked as complete after that bed is slept in several times, and a beam of light that can be used to complete the game will appear at the shrine.
Before players trigger the completion of Halls of the First Dawn, they may want to address the other beams of light that are scattered across the map. Indeed, there is an achievement to be earned by overcoming all the trials of the unmoored world, and this is a player’s chance to do exactly that.