Summary

Quantum Errorconfirmed several features that will be exclusive to its PlayStation 5 version, including one that makes full use of the DualSense controller. This is the first bit of insight into the upcoming cosmic horror FPS since TeamKill Media finallyattached a release date toQuantum Errorback in August, confirming that its second-ever title will reach the PS5 on November 3.

Announced in early 2020,Quantum Errorwas initially planned as a PlayStation exclusive, but went through quite a change of target platform plans in the years that followed. The shift started some half a year into its reveal, when TeamKill Media confirmed that anXbox Series X/S port ofQuantum Erroris also in the works. The studio then scrapped its PS4 version three years later, citing the console’s hardware limitations. Around that time is when the developer also announced a PC port ofQuantum Error, completing its turnaround in platform plans.

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And while TeamKill Media recentlypromised thatQuantum Errorwon’t have any exclusive content on the PS5, owners of Sony’s latest console will still get the benefit of a couple of platform-specific features. That’s according to the game’s latest trailer, which reveals that the PS5 version ofQuantum Errorwill take full advantage of the DualSense controller’s haptic feedback technology to simulate everything from the tingling sensation of fire to the feeling of swinging a firefighter’s axe through fine-tuned vibrations.

Quantum Errorwill also leverage the Tempest 3D Audio tech built into Sony’s latest console. The solution for delivering object-basedspatial audio has been touted as one of the main selling points of the PS5since before the system even hit the market. The underlying technology is proprietary, hinging on the AMD GPU found inside the PS5, so this particular flavor of hardware-accelerated audio is only possible on Sony’s console. That doesn’t necessarily stop TeamKill Media from offering an alternative in the form of Dolby Atmos support to PC and Xbox gamers, but the studio has yet to give any indication that it plans to do so.

As for the haptic feedback features ofQuantum Error, there’s no feasible replacement for them outside of Sony’s ecosystem; the Xbox Series X/S controller does have independent motors in its Impulse Triggers that can vibrate with varying levels of force, but that hardware is merely an iterative upgrade on the Xbox One gamepad and doesn’t offer as much nuance in regard to the sheer volume of potential sensations it can create.

Quantum Errorlaunches November 3 for PS5. PC and Xbox Series X/S ports are also in development.

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