Cosmetics have become the de-facto means for major publishers to introduce recurring spending opportunities in their games. Activision has been charging for weapon skins for nearly a decade at this point, first introducing paid firearm embellishments in 2012’sCall of Duty: Black Ops 2.While currentCall of Dutyplayershave grown used to the practice, Reddit user u/fantafanta has suggested a better method of implementation in the series’ battle royale spin-offCall of Duty: Warzone.
In a post titled “Activision would heavily increase their sales if they did one simple thing with the bundles,” u/fantafanta expressed concern for the utilization of weapon blueprints in-game.Introduced inCall of Duty:Modern Warfare, weapon blueprints are essentially rare skins that add one-of-a-kind effects and decals. Unfortunately, should the player choose to change any of the attachments on the blueprint, they stand a fairly high chance of ruining its visual appeal.
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For instance, if a blueprint featured a gilded grip or a magazine decal, these aspects wouldn’t appear on the in-game model were the player to swap these parts out. In essence, blueprints inCall of Duty: Warzonecannot be fine-tuned lest they lose what makes them unique in the first place.
Redditor u/fantafanta suggested that Sledgehammer just keep the model the same no matter what attachments are on the weapon. This way, players could make all the adjustments they’d like without sacrificing the visual appeal of their blueprints. Furthermore, Reddit user u/Lloyd—Braun sounded off in the comments, arguing that potentially-expensive weapon blueprints would be much more user-friendly if every in-game attachment were modeled to fit every blueprint.
These suggestions would clear up many of the issues with the game’s blueprint system, but they aren’t without caveats. If the weapon model were not changed, then enemy players may be confused by combatants making use of attachments that don’t appear on their guns. Additionally, changing the attachment models to fit every blueprint would be a spectacular change, but it would likely be fairly time-consuming for the developer.
While theimplementation of cosmetics inCall of Duty: Warzonemay leave something to be desired, it’s a step up from what was seen in 2020’sCall of Duty: Black Ops Cold War. In that title, weapon skins and blueprints sometimes didn’t cover the attachments at all, making them incredibly hard to notice and, as a result, relatively useless. Hopefully, Activision and its many development studios can come up with a more universally-approved solution to this issue in the near future.
Call of Duty: Warzoneis available now for PC, PS4, and Xbox One.
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