Breathedge, the space survival sim from RedRuins Softworks, had its full PC launch last week. The game spent two years in early access, during which it faced many comparisons to fellow survival simSubnautica. AlthoughBreathedgenever managed to matchSubnautica’s popularity during their respective early access periods, it’s gaining renewed interest following its release.
It’s hard to argue with the definition ofBreathedgeasSubnauticain space. After all, both games feature very similar gameplay loops and survival mechanics. However, the comparison isn’t entirely fair to either title. The question is, doesBreathedgedo enough to differentiate itself fromSubnautica, ensuring a fresh experience even for veteran fans of Unknown Worlds Entertainment’s underwater survival sim?

What Makes Them Similar?
It’s almost impossible to read anything aboutBreathedgewithout a comparison being drawn toSubnautica. From Steam user reviews to previews and deep-dives from journalists, it’s clear that the similarities are readily apparent. In fact, they start at the very beginning of each game, with a disaster that sees the player character stranded in a hostile environment. InSubnauticait’s crash-landing onto an ocean planet, inBreathedgeit’s being wrecked in deep space.
From that shared starting point both titles followsimilar survival gameplay paths. Players must set out from a bubble of safety into the hostile world, gathering the materials needed to survive while limited by their oxygen supply. With the materials they gather the player can craft basic tools, allowing them to acquire more advanced materials. Both games continue to expand from that point on, with advanced tools and even vehicles allowing further exploration and mastery of the environment.
What Makes Breathedge different?
WhileSubnauticaandBreathedgeultimately offer a very similarsurvival gameplay experience, there are some major differences. The first and most obvious is in style. While not a game which takes itself too seriously,Subnauticais definitely focused on the difficult business of survival. The story logs and interactions that the player has are for the most part grounded in the seriousness of the world and the main character’s situation. Conversely,Breathedgeis explicitly billed as a comedy-game, with an ironic and at times childish sense of humor pervading the entire world.
This difference in tone is immediately obvious, but it’s also wrapped up in a difference in pacing.Subnauticahas often been praised for the steady progress of its expansion and exploration. Rarely are players unable to work toward the next goal ahead of them, or the next area to explore.Breathedge, by comparison, utilizes a much slowerpace of sandbox expansion. This is mostly done through tool durability and tighter oxygen restrictions.Breathedgeplayers will find themselves spending a lot more time re-crafting broken tools, and a lot less time exploring in the void. While this can be tedious at times, it makes sure that players never forget their desperate situation, or the hostility of space.
A More Linear Path
The most striking way in whichBreathedgedivergesSubnauticais in the latter half of its story. While avoiding spoilers, it’s safe to say that the fourth, fifth, and sixthchapters ofBreathedge’s single-player storytake the game in a very different direction. The focus moves away from survival, base-building, and exploration, to focus more on the narrative.
WhileSubnauticakeepsexploration at the core of the story,Breathedge’s later chapters take on more of a linear, walking-simulator style. This helps to keep players focused on a new goal in the late-game, once they’ve mastered the advanced elements of survival. However, it can also leave players feeling as if the game no longer values the crafting and exploration experience that they’ve gained. Ultimately, although the comparisons are based in fact,Breathedgedoes a lot to set itself apart fromSubnautica, and deserves to be judged on its own strengths and weaknesses.
Breathedgeis out now on PC, with PS4, Switch, and Xbox One console ports coming April 6th.