Eiyuden Chronicle: Risinghas a lot going for it. Its art style is fantastic. It’s not aSquare Enixgame, but it is close to achievingthat HD-2D lookthat they helped create a few years ago. The battle system is simple for an action RPG but satisfying at the same time.

RELATED:Beginner Tips For Eiyuden Chronicle: Rising

Those are the positives noted in most reviews. However, the game is sitting around the 60s and 70s depending on what platform is chosen. There are some things the developer behindEiyuden Chronicle: Risingcould add or fix to make the game better with some future patches. Adding in a demo forEiyuden Chronicle: Hundred Heroeswould be one thing, but that is a huge wish. These other suggestions are more realistic.

7Add Voices

The story is not a big part ofEiyuden Chronicle: Rising. Theaction RPG gameplayis king in this adventure. It’s about CJ, a treasure hunter who is trying to make a name for herself. She’s not trying to save the world, but she is trying to restore the town she happens upon though. There are some later plot details about an ancient civilization, but it is not too important.

Even though the story is not the best part of the game, players might be more engaged if there were voices added in. That would presumably take a lot of effort and probably won’t happen through a patch.

A cutscene featuring characters in Eiyuden Chronicle Rising

6More Save Options

Eiyuden Chronicle: Risingoffers up three save slots for players to use interchangeably. Three seems to be the go-to for a lot of games. That’s why it is amazing tosee other RPGswith infinite save slots or at least an amount in the double digits. Ten would be an improvement forEiyuden Chronicle: Risingat the very least.

RELATED:The Best And Worst Things About Eiyuden Chronicle: Rising

The save menu in Eiyuden Chronicle Rising

The developer could also tweak the autosave functionality, which is not great right now. It would be nice if there was an option in the menu to make autosaves more or less frequent.

5Fast Traveling To Specific Shops

When in town, players can warp to any district as long as it gets unlocked. Even if the game says the area is unlocked, players still need to step foot in it once. Fast travel is essential ina big RPGlike this, so the mechanic is much appreciated.

Players are going to do a lot of backtracking inEiyuden Chronicle: Risingbecause the mission system is based on fetch quests. One shouldn’t look a gift horse in the mouth, but some players might like more functionality within this fast travel system. For example, being able to warp to specific shops would be helpful too.

The fast travel town menu in Eiyuden Chronicle Rising

4Exit Dungeons Freely

Players can fast travel when they are in a dungeon as well, but it is more limited. There are signposts placed strategically in a dungeon. Players can usually find one halfway through and then another right before the boss. While there are exceptions, this is the general setup.

Players can fast travel between signposts and also save their games. There is also no menu item to exit the dungeon, so players have to rely on signposts. Although not a huge problem, it would be nice if players didn’t need an item or signpost to run away in a hurry.RPGs usually havesome sort of system like this.

Fighting enemies in Eiyuden Chronicle Rising

3Add Challenge Levels

Eiyuden Chronicle: Risingfairs on the easier side of RPGs. As long as players keep up with quests, they shouldn’t have much of a problem. There are no difficulty levels in the game or assist options. This means there is no way to crank up the difficulty. Not everyone likes their RPGs to be a cakewalk.

Adding in difficulties seems like the easiest thing to put into a patch. If the developer is feeling more adventurous, they could also add insome assist featureslike a way to increase how much damage monsters do.

Fighting a boss in Eiyuden Chronicle Rising

2Quest Upgrades

There are a couple of things about quests that could be tweaked. First, only one side quest can be tracked at a time alongside the main quest. An infinite number of quests can be accepted at one time, but players have to go into the menu to adjust what they want to see on their HUD.

RELATED:Best Turn-Based RPGs On The Nintendo Switch

The developer should allow more side quests to be tracked at any given time as it would help greatly with backtracking. Side quest areas appear on the mini-map with exclamation points. Players could see different potential routes all at once. It’s also weird that quests can’t be accepted on the bulletin board. That goes against most RPG setups.

1Clear The HUD

Being able to see more quests in the HUD might be helpful to some players. For others, they may want to clear the HUD altogether. There is no way to do that inEiyuden Chronicle: Rising. Generally, games,especially action RPGs, allow players to customize what they can and can’t see in the HUD.

The most distracting thing on the HUD is the stamp collection. It’s a huge box that is taking up a large portion of the screen. It is a bit ridiculous especially since this game is a looker. The less clutter the HUD has, the more beauty players can take in.

Exploring the world in Eiyuden Chronicle Rising

Eiyuden Chronicle: Risingwas released on Jun 15, 2025 and is available onPC,PS4,PS5,Switch,Xbox One, andXbox Series X.

Talking to an NPC in Eiyuden Chronicle Rising