Summary
First-person shooters areoften immersive experiencesthanks to their unique perspective, which can help to draw players into the world and allow them to feel like they’re a part of it. FPS games that feature a lot of interactivity, often seen in the immersive-sim genre, are usually more immersive as a result.
However, many FPS games rely on their atmosphere to immerse players. Most of the time, this is done through cinematic lighting and open levels that allow players to explore at their own volition. Sound design andambient musiccan also play a huge part in immersing players in these distinct first-person shooters.

Taking inspiration from old-school classics both for its visuals and gameplay,Gloomwoodcombines two extremely distinctive genres to offer a unique experience: immersive-sims and survival horror. PartThief,partResident Evil 4,Gloomwoodis a collage of influences that maintains its own sense of self thanks to its lovingly crafted levels and the atmosphere within them.
The chatter between guards and various notes littered throughout the levels provide subtle worldbuilding that allows each area to feel lived-in while simultaneously providinggameplay hints to the player. The lighting also plays a massive part inGloomwood’satmosphere, while also being integral to the game’s stealth mechanics. This results in an atmosphere that’s not only immersive, but synergistic with the gameplay.

TheSTALKERgames are notorious for their truly immersive atmospheres, facilitated by densely populated open worlds and immersive gameplay mechanics.STALKER: Shadow Of Chernobylis an FPS gamewith survival horror elementsand a gameplay loop that focuses on resource management, exploration, and electric gunfights. What makesSTALKER: Shadow Of Chernobylso great, however, is its constant sense of immersion.
InSTALKER, players are frequently tasked with making slow and perilous journeys across the world to complete missions. Along the way, they’ll often contend with strange anomalies, mutated creatures, and vicious bandits. However, they’ll also come across abandoned, creepy locales, interact with wandering, guitar-toting stalkers, and hear the sounds of gunfire crackling in the distance.

DOOM 3is an almost infamous entry intheDOOMfranchise, known for changing direction and offering players a fresh experience that distanced itself from the originalDOOMgames. ManyDOOMfans didn’t take kindly to these changes, with mechanics such as the flashlight (which forced players to put away their weapon to light up dark areas) being so disliked that mods were developed to remove them from the game. However, these dramatic changes — and ID Software’s decision to focus on horror — arguably madeDOOM 3one of the most atmosphericDOOMgames to date.
Much ofDOOM 3’satmosphere is derived from its brilliant use of lighting; muzzle-flashes lighting up the dark during combat, creatively lit environments, and the aforementioned flashlight provide a thick, foreboding atmosphere for the visceral action.

This highly-praised, atmospheric FPS puts players in the immensely unique and creatively-realized setting of Rapture, a citybeneath the sea. Though its gameplay may be a little rough around the edges,BioShock’sdistinctive Art Deco aesthetic, unique character designs, and well-told story provide an atmospheric and often immersive package from beginning to end.
BioShockfeatures a variety of dense and richly detailed environments, and there’s plenty of visual variety to ensure that the unique setting never becomes dull. The set dressing and lighting are particular stand-outs, giving the atmosphere a sense of horror and helping to immerse players in the artful, underwater world.

Taking place in a snowy, hostile wilderness,The Long Darkoffers players a unique setting for its survival gameplay. There are no enemies in the game outside the small variety of wild animals, with much of the player’ssurvival relying on their resource managementand cautious exploration.The Long Dark’satmosphere can be tense, offering players heart-pounding moments as they’re chased by packs of wolves or desperately trying to reach shelter before they freeze to death. However, more often than not,The Long Darkoffers a quiet, tranquil atmosphere for players.
The stylized aesthetic, rich soundscape, and isolated, lonely environments make for a dense and contemplative atmosphere that’s often calming. Although players are occasionally threatened, faced with challenges, and forced to think on their feet, most ofThe Long Dark’sgameplay is slow-burning.The Long Darkdoes feature guns, but the player will rarely put them to use, making this an FPS that’s much more focused on exploration than combat. Returning to a shelter and resting by the fire after a long trek provides aremarkably cozy atmospherethat few other games can offer.

Despite its age,Condemned: Criminal Originsremains a remarkable first-person action horror game. This is mostly due to its dense and immersive atmosphere, as well as its immersive game mechanics; much of the gameplay inCondemnedinvolvesvisceral melee combatagainst crazed AI opponents that frequently run, hide, and ambush players. It’s also not uncommon for enemies to pull a pipe or a piece of signage from the wall, then charge the player with it.
Players aren’t given an inventory of weapons inCondemned, only being allowed to carry one weapon at a time, and guns have extremely limited ammo. Each gun must also have its ammunition checked manually, leaving no way for players to see their ammo count while fighting and making the rare firefight extremely immersive. The detailed sound design, creative levels, and grungy lighting all work to create a sense of dread and horror throughout, offering atruly immersive horror experience.