Batman is way more than just a mask, costume, and set of gadgets with a deep vendetta against the world of crime. The cape and cowl serve as a symbol for truth, mystery, and turning fear back against those who would prey on the fearful.Bruce Wayne has transformed the pain, loneliness, and isolation he felt into something much more than a man, as the Batman is an entity used to push back against the criminals and corrupt crawling through the dark streets of Gotham City.

TheBatman Arkhamseries has been applauded for successfully translating the caped crusader to the video game medium, nailing the sensation of gliding over rooftops and beating up groups of enemies with the freeflow combat system. However, despite bothBatman: Arkham CityandBatman: Arkham Knightbeing cited as the bestin the series, it is the often overlookedBatman: Arkham Originsthat delivers a compelling narrative that best understands the myth and motivation of Gotham’s dark knight protector.

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RELATED:5 Things Batman: Arkham Origins Did Right (& 5 That Were Disappointing)

Incorruptible, Everlasting Symbol

As is evident by the game’s title,Batman: Arkham Origins’story heavy plotis set in the early days of the hero’s crime fighting career, still perfecting his craft and struggling to come to grips with the trauma that created his alter ego. This is a newer Batman, a Batman still closely tied to the anger within Bruce Wayne and bitterness towards the criminal underworld that took his parents from him. Being Batman is all Bruce sees in himself, a necessary transformation and sacrifice to keep Gotham safe, even though at this point, he is seen as just as much of a menace.

This results in a recurring sub plot with Bruce’s trust butler Alfred (also featured more prominently here than otherArkhamgames) in which he persistently questions this crusade. Alfred fears for Bruce’s safety, worrying that Batman is just as destructive to his own wellbeing as he is intended to be against the many villains within Gotham. He ignores these pleas from Alfred, becauseBruce Wayne understands what he must becometo save the city.

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Batman Against the Odds

But things don’t go as well as Bruce plans throughout the game, as dealing with eight deadly assassins fromBatman’s infamous rogues gallerycan prove to be a difficult task, especially for a younger, less-experienced Batman. In otherArkhamgames, there are several villains to contend with, but they are typically dealt with one at a time, with not much urgency between encounters to give the player breathing room to complete side objectives and activities.

Batman: Arkham Originsfits the villains directly into the forward momentum of the narrative, as an ever-present threat and sense of danger, pushing the action forward and not giving Batman (or the player) a moment to breathe. Gotham feels like a truly dangerous place with Bane, Firefly, Deathstroke, Black Mask, and more all on the loose at the same time with the main goal of hunting down Batman. Wayne being the prime target (and not some elaborate scheme or destroying the city, as is usually the case) wraps the game in a sense of dread and suspense not found in the other titles.

Most importantly, though, is that these overwhelming odds seem to almost be an extra drive for Batman throughout the entirety of the storyline. He never stops, never rests, and never hesitates until every villain has been taken down. This is presented through excellent pacing, with each set piece and encounter either leading into or elevating the next. As Batman pushes through this gauntlet, so too does the player, and it becomes clear that this isn’t so much focused on being an open world superhero experience but rather this title just wants the player tobethe Batman.